Searched refs:valueMask (Results 1 – 2 of 2) sorted by relevance
180 s = (GLubyte) (stencil[j] & valueMask); \219 const GLuint valueMask = ctx->Stencil.ValueMask[face]; in do_stencil_test() local220 const GLubyte ref = (GLubyte) (_mesa_get_stencil_ref(ctx, face) & valueMask); in do_stencil_test()
580 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in ShaderAtomicAndCase() local581 …m_initialValue = ~((1u<<(numBits-1u)) | 1u) & valueMask; // All bits except lowest and highest set. in ShaderAtomicAndCase()592 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in getInputs() local600 …*(deUint32*)((deUint8*)inputs + stride*(groupOffset+localNdx)) = (rnd.getUint32() & valueMask) | g… in getInputs()