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Searched refs:variable_found (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp142 bool variable_found() in variable_found() function in __anon3603d7b40111::find_assignment_visitor
174 bool variable_found() const in variable_found() function in __anon3603d7b40111::find_deref_visitor
587 if (clip_vertex.variable_found() && clip_distance.variable_found()) { in analyze_clip_cull_usage()
593 if (clip_vertex.variable_found() && cull_distance.variable_found()) { in analyze_clip_cull_usage()
601 if (clip_distance.variable_found()) { in analyze_clip_cull_usage()
607 if (cull_distance.variable_found()) { in analyze_clip_cull_usage()
678 if (!find.variable_found()) { in validate_vertex_shader_executable()
728 if (frag_color.variable_found() && frag_data.variable_found()) { in validate_fragment_shader_executable()
2910 if (find.variable_found()) in assign_attribute_or_color_locations()