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Searched refs:varying_vp_inputs (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dffvertex_prog.c71 GLbitfield64 varying_vp_inputs; member
135 if ((key->varying_vp_inputs & VERT_BIT_COLOR0) && in check_active_shininess()
139 if (key->varying_vp_inputs & VERT_BIT_GENERIC(attr)) in check_active_shininess()
163 key->varying_vp_inputs = ctx->varying_vp_inputs; in make_state_key()
449 if (p->state->varying_vp_inputs & VERT_BIT(input)) { in register_input()
857 if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) { in set_material_flags()
862 p->materials |= (p->state->varying_vp_inputs >> VERT_ATTRIB_GENERIC0); in set_material_flags()
Dstate.c526 if (ctx->varying_vp_inputs != varying_inputs) { in _mesa_set_varying_vp_inputs()
527 ctx->varying_vp_inputs = varying_inputs; in _mesa_set_varying_vp_inputs()
Dff_fragment_shader.cpp323 GLbitfield64 varying_inputs = ctx->varying_vp_inputs; in get_fp_input_mask()
Dcontext.c865 ctx->varying_vp_inputs = VERT_BIT_ALL; in init_attrib_groups()
Dmtypes.h4627 GLbitfield64 varying_vp_inputs; /**< mask of VERT_BIT_* flags */ member