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Searched refs:vc4_cl (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_cl.h43 struct vc4_cl { struct
53 void vc4_init_cl(void *mem_ctx, struct vc4_cl *cl); argument
54 void vc4_reset_cl(struct vc4_cl *cl);
61 static inline uint32_t cl_offset(struct vc4_cl *cl) in cl_offset()
73 cl_start(struct vc4_cl *cl) in cl_start()
79 cl_end(struct vc4_cl *cl, struct vc4_cl_out *next) in cl_end()
148 cl_start_reloc(struct vc4_cl *cl, struct vc4_cl_out **out, uint32_t n) in cl_start_reloc()
163 cl_start_shader_reloc(struct vc4_cl *cl, uint32_t n) in cl_start_shader_reloc()
178 cl_reloc(struct vc4_job *job, struct vc4_cl *cl, struct vc4_cl_out **cl_out, in cl_reloc()
192 cl_aligned_reloc(struct vc4_job *job, struct vc4_cl *cl, in cl_aligned_reloc()
[all …]
Dvc4_cl.c29 vc4_init_cl(void *mem_ctx, struct vc4_cl *cl) in vc4_init_cl()
37 cl_ensure_space(struct vc4_cl *cl, uint32_t space) in cl_ensure_space()
52 vc4_reset_cl(struct vc4_cl *cl) in vc4_reset_cl()
Dvc4_context.h225 struct vc4_cl bcl;
226 struct vc4_cl shader_rec;
227 struct vc4_cl uniforms;
228 struct vc4_cl bo_handles;
229 struct vc4_cl bo_pointers;
DMakefile.sources11 vc4_cl.c \
13 vc4_cl.h \