Searched refs:vecTo16 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 259 static tcu::Vector<float, 16> vecTo16 (const tcu::Vector<float, Size>& vec) in vecTo16() function 1071 vecTo16(Vec3(0.5f, 0.7f, 0.9f)))); in lightShaderUniforms() 1075 vecTo16(Vec4(0.3f, 0.4f, 0.5f, 1.0f)))); in lightShaderUniforms() 1079 vecTo16(Vec3(0.7f, 0.2f, 0.2f)))); in lightShaderUniforms() 1083 vecTo16(Vec3(0.2f, 0.6f, 1.0f)))); in lightShaderUniforms() 1095 vecTo16(Vec3(0.8f, 0.6f, 0.3f)))); in lightShaderUniforms() 1099 vecTo16(Vec3(0.2f, 0.3f, 0.4f)))); in lightShaderUniforms() 1105 vecTo16(Vec4(1.0f, 0.6f, 0.3f, 0.2f)))); in lightShaderUniforms()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 259 static tcu::Vector<float, 16> vecTo16 (const tcu::Vector<float, Size>& vec) in vecTo16() function 1066 vecTo16(Vec3(0.5f, 0.7f, 0.9f)))); in lightShaderUniforms() 1070 vecTo16(Vec4(0.3f, 0.4f, 0.5f, 1.0f)))); in lightShaderUniforms() 1074 vecTo16(Vec3(0.7f, 0.2f, 0.2f)))); in lightShaderUniforms() 1078 vecTo16(Vec3(0.2f, 0.6f, 1.0f)))); in lightShaderUniforms() 1090 vecTo16(Vec3(0.8f, 0.6f, 0.3f)))); in lightShaderUniforms() 1094 vecTo16(Vec3(0.2f, 0.3f, 0.4f)))); in lightShaderUniforms() 1100 vecTo16(Vec4(1.0f, 0.6f, 0.3f, 0.2f)))); in lightShaderUniforms()
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