Searched refs:vertexShaderConstant (Results 1 – 4 of 4) sorted by relevance
148 float vertexShaderConstant[256][4]; member in D3D8::Direct3DStateBlock8
1661 ((float*)constantData)[i * 4 + 0] = vertexShaderConstant[startRegister + i][0]; in GetVertexShaderConstant()1662 ((float*)constantData)[i * 4 + 1] = vertexShaderConstant[startRegister + i][1]; in GetVertexShaderConstant()1663 ((float*)constantData)[i * 4 + 2] = vertexShaderConstant[startRegister + i][2]; in GetVertexShaderConstant()1664 ((float*)constantData)[i * 4 + 3] = vertexShaderConstant[startRegister + i][3]; in GetVertexShaderConstant()3958 vertexShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; in SetVertexShaderConstant()3959 vertexShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; in SetVertexShaderConstant()3960 vertexShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; in SetVertexShaderConstant()3961 vertexShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; in SetVertexShaderConstant()
251 float vertexShaderConstant[256][4]; member in D3D8::Direct3DDevice8
643 device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256); in captureVertexShaderStates()