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Searched refs:vertexShaderConstant (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp148 float vertexShaderConstant[256][4]; member in D3D8::Direct3DStateBlock8
DDirect3DDevice8.cpp1661 ((float*)constantData)[i * 4 + 0] = vertexShaderConstant[startRegister + i][0]; in GetVertexShaderConstant()
1662 ((float*)constantData)[i * 4 + 1] = vertexShaderConstant[startRegister + i][1]; in GetVertexShaderConstant()
1663 ((float*)constantData)[i * 4 + 2] = vertexShaderConstant[startRegister + i][2]; in GetVertexShaderConstant()
1664 ((float*)constantData)[i * 4 + 3] = vertexShaderConstant[startRegister + i][3]; in GetVertexShaderConstant()
3958 vertexShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; in SetVertexShaderConstant()
3959 vertexShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; in SetVertexShaderConstant()
3960 vertexShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; in SetVertexShaderConstant()
3961 vertexShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; in SetVertexShaderConstant()
DDirect3DDevice8.hpp251 float vertexShaderConstant[256][4]; member in D3D8::Direct3DDevice8
DDirect3DStateBlock8.cpp643 device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256); in captureVertexShaderStates()