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Searched refs:vertexShaderDirty (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp131 vertexShaderDirty = true; in Device()
474 vertexShaderDirty = true; in setVertexShader()
488 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()
664 if(vertexShaderDirty) in bindShaderConstants()
681 vertexShaderDirty = false; in bindShaderConstants()
DDevice.hpp95 bool vertexShaderDirty; member in gl::Device
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp132 vertexShaderDirty = true; in Device()
435 vertexShaderDirty = true; in setVertexShader()
449 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()
778 if(vertexShaderDirty) in bindShaderConstants()
795 vertexShaderDirty = false; in bindShaderConstants()
DDevice.hpp100 bool vertexShaderDirty; member in es2::Device
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp266 bool vertexShaderDirty; member in D3D9::Direct3DDevice9
DDirect3DDevice9.cpp91 vertexShaderDirty = true; in Direct3DDevice9()
5199 vertexShaderDirty = true; in SetVertexShader()
5228 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantB()
5260 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantF()
5292 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantI()
5887 if(vertexShaderDirty) in bindShaderConstants()
5916 vertexShaderDirty = false; in bindShaderConstants()