Searched refs:vertexShaderDirty (Results 1 – 6 of 6) sorted by relevance
131 vertexShaderDirty = true; in Device()474 vertexShaderDirty = true; in setVertexShader()488 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()664 if(vertexShaderDirty) in bindShaderConstants()681 vertexShaderDirty = false; in bindShaderConstants()
95 bool vertexShaderDirty; member in gl::Device
132 vertexShaderDirty = true; in Device()435 vertexShaderDirty = true; in setVertexShader()449 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()778 if(vertexShaderDirty) in bindShaderConstants()795 vertexShaderDirty = false; in bindShaderConstants()
100 bool vertexShaderDirty; member in es2::Device
266 bool vertexShaderDirty; member in D3D9::Direct3DDevice9
91 vertexShaderDirty = true; in Direct3DDevice9()5199 vertexShaderDirty = true; in SetVertexShader()5228 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantB()5260 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantF()5292 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantI()5887 if(vertexShaderDirty) in bindShaderConstants()5916 vertexShaderDirty = false; in bindShaderConstants()