Home
last modified time | relevance | path

Searched refs:viewportIndex (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend.cpp542 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample()
550 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample()
575 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample()
583 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample()
604 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample()
753 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate()
761 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate()
787 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate()
795 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate()
818 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate()
[all …]
Ddepthstencil.h120 …bool frontFacing, uint32_t viewportIndex, simdscalar interpZ, uint8_t* pDepthBase, simdscalar cove… in DepthStencilTest() argument
127 const SWR_VIEWPORT* pViewport = &pState->vp[viewportIndex]; in DepthStencilTest()
Dbinner.cpp814 desc.triFlags.viewportIndex = pViewportIndex[triIndex]; in BinTriangles()
1014 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPoints()
1165 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPoints()
1383 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupLines()
Dcontext.h67 uint32_t viewportIndex; member
Dbackend.h624 …PassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
632 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.…
Drasterizer.cpp981 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeTriangle()
1592 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeLine()