Searched refs:viewportIndex (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.cpp | 542 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample() 550 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample() 575 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSingleSample() 583 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample() 604 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSingleSample() 753 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate() 761 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate() 787 … depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, in BackendSampleRate() 795 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate() 818 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.… in BackendSampleRate() [all …]
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D | depthstencil.h | 120 …bool frontFacing, uint32_t viewportIndex, simdscalar interpZ, uint8_t* pDepthBase, simdscalar cove… in DepthStencilTest() argument 127 const SWR_VIEWPORT* pViewport = &pState->vp[viewportIndex]; in DepthStencilTest()
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D | binner.cpp | 814 desc.triFlags.viewportIndex = pViewportIndex[triIndex]; in BinTriangles() 1014 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPoints() 1165 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPoints() 1383 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupLines()
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D | context.h | 67 uint32_t viewportIndex; member
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D | backend.h | 624 …PassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, 632 …DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.…
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D | rasterizer.cpp | 981 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeTriangle() 1592 … const SWR_RECT &scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeLine()
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