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Searched refs:vkTexture (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkGpuCommandBuffer.cpp512 static void set_texture_layout(GrVkTexture* vkTexture, GrVkGpu* gpu) { in set_texture_layout() argument
516 vkTexture->setImageLayout(gpu, in set_texture_layout()
526 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(sampler.peekTexture()); in prepare_sampled_images() local
529 GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(vkTexture->asRenderTarget()); in prepare_sampled_images()
537 if (vkTexture->texturePriv().mipMapsAreDirty()) { in prepare_sampled_images()
538 gpu->generateMipmap(vkTexture); in prepare_sampled_images()
539 vkTexture->texturePriv().dirtyMipMaps(false); in prepare_sampled_images()
542 set_texture_layout(vkTexture, gpu); in prepare_sampled_images()
DGrVkGpu.cpp2043 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in prepareTextureForCrossContextUsage() local
2044 vkTexture->setImageLayout(this, in prepareTextureForCrossContextUsage()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp2061 Move<VkImage> vkTexture; in createSamplerUniform() local
2094 vkTexture = createImage(vk, vkDevice, &imageParams); in createSamplerUniform()
2095 …allocation = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *vkTexture), MemoryRequ… in createSamplerUniform()
2099 …VK_CHECK(vk.bindImageMemory(vkDevice, *vkTexture, allocation->getMemory(), allocation->getOffset()… in createSamplerUniform()
2111 …uploadSparseImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture, imagePar… in createSamplerUniform()
2116 uploadImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture); in createSamplerUniform()
2121 clearImage(refSampler, mipLevels, arrayLayers, *vkTexture); in createSamplerUniform()
2137 *vkTexture, // VkImage image; in createSamplerUniform()
2163 uniform->image = VkImageSp(new vk::Unique<VkImage>(vkTexture)); in createSamplerUniform()