Searched refs:vkTexture (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 512 static void set_texture_layout(GrVkTexture* vkTexture, GrVkGpu* gpu) { in set_texture_layout() argument 516 vkTexture->setImageLayout(gpu, in set_texture_layout() 526 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(sampler.peekTexture()); in prepare_sampled_images() local 529 GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(vkTexture->asRenderTarget()); in prepare_sampled_images() 537 if (vkTexture->texturePriv().mipMapsAreDirty()) { in prepare_sampled_images() 538 gpu->generateMipmap(vkTexture); in prepare_sampled_images() 539 vkTexture->texturePriv().dirtyMipMaps(false); in prepare_sampled_images() 542 set_texture_layout(vkTexture, gpu); in prepare_sampled_images()
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D | GrVkGpu.cpp | 2043 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in prepareTextureForCrossContextUsage() local 2044 vkTexture->setImageLayout(this, in prepareTextureForCrossContextUsage()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 2061 Move<VkImage> vkTexture; in createSamplerUniform() local 2094 vkTexture = createImage(vk, vkDevice, &imageParams); in createSamplerUniform() 2095 …allocation = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *vkTexture), MemoryRequ… in createSamplerUniform() 2099 …VK_CHECK(vk.bindImageMemory(vkDevice, *vkTexture, allocation->getMemory(), allocation->getOffset()… in createSamplerUniform() 2111 …uploadSparseImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture, imagePar… in createSamplerUniform() 2116 uploadImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture); in createSamplerUniform() 2121 clearImage(refSampler, mipLevels, arrayLayers, *vkTexture); in createSamplerUniform() 2137 *vkTexture, // VkImage image; in createSamplerUniform() 2163 uniform->image = VkImageSp(new vk::Unique<VkImage>(vkTexture)); in createSamplerUniform()
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