Searched refs:vpHeight (Results 1 – 4 of 4) sorted by relevance
43 (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) ) in mapToSphere()46 double y = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight(); in mapToSphere()
55 inline uint vpHeight(void) const { return mVpHeight; } in vpHeight() function
240 glViewport(vpX(), vpY(), vpWidth(), vpHeight()); in activateGL()
407 float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight()); in mouseMoveEvent()