Searched refs:vs_module (Results 1 – 3 of 3) sorted by relevance
281 struct radv_shader_module vs_module = { .nir = build_nir_vs() }; in radv_device_init_meta_depth_decomp_state() local282 if (!vs_module.nir) { in radv_device_init_meta_depth_decomp_state()292 VkShaderModule vs_module_h = radv_shader_module_to_handle(&vs_module); in radv_device_init_meta_depth_decomp_state()303 ralloc_free(vs_module.nir); in radv_device_init_meta_depth_decomp_state()
319 struct radv_shader_module vs_module = { .nir = build_nir_vs() }; in radv_device_init_meta_fast_clear_flush_state() local320 if (!vs_module.nir) { in radv_device_init_meta_fast_clear_flush_state()330 VkShaderModule vs_module_h = radv_shader_module_to_handle(&vs_module); in radv_device_init_meta_fast_clear_flush_state()341 ralloc_free(vs_module.nir); in radv_device_init_meta_fast_clear_flush_state()
282 struct radv_shader_module vs_module = { .nir = build_nir_vs() }; in radv_device_init_meta_resolve_state() local283 if (!vs_module.nir) { in radv_device_init_meta_resolve_state()293 VkShaderModule vs_module_h = radv_shader_module_to_handle(&vs_module); in radv_device_init_meta_resolve_state()304 ralloc_free(vs_module.nir); in radv_device_init_meta_resolve_state()