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Searched refs:w012 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DSetupRoutine.cpp309 Float4 w012; in generate() local
311 w012.x = w0; in generate()
312 w012.y = w1; in generate()
313 w012.z = w2; in generate()
314 w012.w = 1; in generate()
464 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(… in generate()
471 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,f), OFFSET(Primitive,f), state.fo… in generate()
480 …void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, … in setupGradient() argument
530 i *= w012; in setupGradient()
DSetupRoutine.hpp36 …void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3]…