Searched refs:w012 (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 309 Float4 w012; in generate() local 311 w012.x = w0; in generate() 312 w012.y = w1; in generate() 313 w012.z = w2; in generate() 314 w012.w = 1; in generate() 464 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(… in generate() 471 …setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,f), OFFSET(Primitive,f), state.fo… in generate() 480 …void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, … in setupGradient() argument 530 i *= w012; in setupGradient()
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D | SetupRoutine.hpp | 36 …void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3]…
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