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Searched refs:wEnable (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.cpp474 Int4 wEnable = enable; in program() local
490 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()
497 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()
504 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()
509 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
DPixelProgram.cpp424 Int4 wEnable = enable; in applyShader() local
440 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()
447 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()
454 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()
459 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()