Searched refs:wEnable (Results 1 – 2 of 2) sorted by relevance
474 Int4 wEnable = enable; in program() local490 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()497 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()504 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()509 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
424 Int4 wEnable = enable; in applyShader() local440 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()447 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()454 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()459 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()