Searched refs:wPredicate (Results 1 – 2 of 2) sorted by relevance
483 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in program() local490 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()497 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()
433 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03]; in applyShader() local440 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()447 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()