Searched refs:waitValue (Results 1 – 2 of 2) sorted by relevance
213 GLenum waitValue = 0; in iterate() local225 waitValue = glClientWaitSync(m_syncObject, m_waitFlags, m_timeout); in iterate()228 switch (waitValue) in iterate()240 if (m_caseOptions & CASE_FINISH_BEFORE_WAIT && waitValue != GL_ALREADY_SIGNALED) in iterate()
210 GLenum waitValue = 0; in iterate() local219 waitValue = glClientWaitSync(m_syncObjects[i], 0, 100); in iterate()221 switch (waitValue) in iterate()