Searched refs:wasAbandoned (Results 1 – 10 of 10) sorted by relevance
89 if (fFlushing || this->wasAbandoned()) { in internalFlush()207 if (this->wasAbandoned()) { in prepareSurfaceForExternalIO()318 if (this->wasAbandoned() || !sProxy->asRenderTargetProxy()) { in makeRenderTargetContext()363 if (this->wasAbandoned() || !sProxy->asTextureProxy()) { in makeTextureContext()
46 #define RETURN_IF_ABANDONED if (fDrawingManager->wasAbandoned()) { return; }47 #define RETURN_IF_ABANDONED_PRIV if (fContext->fDrawingManager->wasAbandoned()) { return; }48 #define RETURN_FALSE_IF_ABANDONED if (fDrawingManager->wasAbandoned()) { return false; }49 #define RETURN_FALSE_IF_ABANDONED_PRIV if (fContext->fDrawingManager->wasAbandoned()) { return fals…50 #define RETURN_NULL_IF_ABANDONED if (fDrawingManager->wasAbandoned()) { return nullptr; }845 return fDrawingManager->wasAbandoned(); in abandoned()
18 #define RETURN_FALSE_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return false; }
20 #define RETURN_FALSE_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return false; }
16 #define RETURN_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return; }
53 #define RETURN_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return; }54 #define RETURN_IF_ABANDONED_PRIV if (fRenderTargetContext->drawingManager()->wasAbandoned()) { re…55 #define RETURN_FALSE_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return false; }56 #define RETURN_FALSE_IF_ABANDONED_PRIV if (fRenderTargetContext->drawingManager()->wasAbandoned())…57 #define RETURN_NULL_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return nullptr; }97 bool GrRenderTargetContext::wasAbandoned() const { in wasAbandoned() function in GrRenderTargetContext98 return this->drawingManager()->wasAbandoned(); in wasAbandoned()960 if (this->drawingManager()->wasAbandoned()) { in drawFastShadow()1637 if (fRenderTargetContext->wasAbandoned()) { in isBudgeted()1758 if (this->drawingManager()->wasAbandoned()) { in addDrawOp()
38 bool wasAbandoned() const { return fAbandoned; } in wasAbandoned() function
325 bool wasAbandoned() const;
96 if (!renderTargetContext || renderTargetContext->wasAbandoned()) { in Make()267 if (fRenderTargetContext->wasAbandoned()) { in replaceRenderTargetContext()
250 if (fRenderTargetContext->drawingManager()->wasAbandoned()) { in testingOnly_addDrawOp()