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Searched refs:wasAbandoned (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/
DGrDrawingManager.cpp89 if (fFlushing || this->wasAbandoned()) { in internalFlush()
207 if (this->wasAbandoned()) { in prepareSurfaceForExternalIO()
318 if (this->wasAbandoned() || !sProxy->asRenderTargetProxy()) { in makeRenderTargetContext()
363 if (this->wasAbandoned() || !sProxy->asTextureProxy()) { in makeTextureContext()
DGrContext.cpp46 #define RETURN_IF_ABANDONED if (fDrawingManager->wasAbandoned()) { return; }
47 #define RETURN_IF_ABANDONED_PRIV if (fContext->fDrawingManager->wasAbandoned()) { return; }
48 #define RETURN_FALSE_IF_ABANDONED if (fDrawingManager->wasAbandoned()) { return false; }
49 #define RETURN_FALSE_IF_ABANDONED_PRIV if (fContext->fDrawingManager->wasAbandoned()) { return fals…
50 #define RETURN_NULL_IF_ABANDONED if (fDrawingManager->wasAbandoned()) { return nullptr; }
845 return fDrawingManager->wasAbandoned(); in abandoned()
DGrTextureContext.cpp18 #define RETURN_FALSE_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return false; }
DGrSurfaceContext.cpp20 #define RETURN_FALSE_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return false; }
DGrPathRenderingRenderTargetContext.cpp16 #define RETURN_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return; }
DGrRenderTargetContext.cpp53 #define RETURN_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return; }
54 #define RETURN_IF_ABANDONED_PRIV if (fRenderTargetContext->drawingManager()->wasAbandoned()) { re…
55 #define RETURN_FALSE_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return false; }
56 #define RETURN_FALSE_IF_ABANDONED_PRIV if (fRenderTargetContext->drawingManager()->wasAbandoned())…
57 #define RETURN_NULL_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return nullptr; }
97 bool GrRenderTargetContext::wasAbandoned() const { in wasAbandoned() function in GrRenderTargetContext
98 return this->drawingManager()->wasAbandoned(); in wasAbandoned()
960 if (this->drawingManager()->wasAbandoned()) { in drawFastShadow()
1637 if (fRenderTargetContext->wasAbandoned()) { in isBudgeted()
1758 if (this->drawingManager()->wasAbandoned()) { in addDrawOp()
DGrDrawingManager.h38 bool wasAbandoned() const { return fAbandoned; } in wasAbandoned() function
DGrRenderTargetContext.h325 bool wasAbandoned() const;
DSkGpuDevice.cpp96 if (!renderTargetContext || renderTargetContext->wasAbandoned()) { in Make()
267 if (fRenderTargetContext->wasAbandoned()) { in replaceRenderTargetContext()
/external/skia/tools/gpu/
DGrTest.cpp250 if (fRenderTargetContext->drawingManager()->wasAbandoned()) { in testingOnly_addDrawOp()