Searched refs:weapon_two_damage (Results 1 – 2 of 2) sorted by relevance
32 short weapon_two_damage = 5; in main() local36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main()
472 short weapon_two_damage = 5;476 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);580 uint16_t weapon_two_damage = 5;583 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));