Searched refs:weapon_two_name (Results 1 – 2 of 2) sorted by relevance
31 auto weapon_two_name = builder.CreateString("Axe"); in main() local36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main()
471 auto weapon_two_name = builder.CreateString("Axe");476 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);565 $weapon_two_name = $builder->createString("Axe");566 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5);579 ns(Weapon_ref_t) weapon_two_name = flatbuffers_string_create_str(B, "Axe");583 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));