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Searched refs:weapon_two_name (Results 1 – 2 of 2) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.cpp31 auto weapon_two_name = builder.CreateString("Axe"); in main() local
36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main()
/external/flatbuffers/docs/source/
DTutorial.md471 auto weapon_two_name = builder.CreateString("Axe");
476 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
565 $weapon_two_name = $builder->createString("Axe");
566 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5);
579 ns(Weapon_ref_t) weapon_two_name = flatbuffers_string_create_str(B, "Axe");
583 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));