Searched refs:weapons (Results 1 – 15 of 15) sorted by relevance
/external/flatbuffers/samples/ |
D | monster_generated.h | 153 std::vector<std::unique_ptr<WeaponT>> weapons; 211 const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const { 240 verifier.Verify(weapons()) && 241 verifier.VerifyVectorOfTables(weapons()) && 273 void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons) { 274 fbb_.AddOffset(Monster::VT_WEAPONS, weapons); 302 flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0, 307 builder_.add_weapons(weapons); 326 const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr, 337 weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0, [all …]
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D | SampleBinary.java | 49 int weapons = Monster.createWeaponsVector(builder, weaps); in main() local 58 Monster.addWeapons(builder, weapons); in main() 94 assert monster.weapons(i).name().equals(expectedWeaponNames[i]); in main() 95 assert monster.weapons(i).damage() == expectedWeaponDamages[i]; in main()
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D | samplebinary.js | 48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps); 58 MyGame.Sample.Monster.addWeapons(builder, weapons); 94 assert.equal(monster.weapons(i).name(), expectedWeaponNames[i]); 95 assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]);
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D | sample_binary.cpp | 42 auto weapons = builder.CreateVector(weapons_vector); in main() local 54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main() 88 auto weps = monster->weapons(); in main()
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D | SampleBinary.php | 52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); 62 \MyGame\Sample\Monster::AddWeapons($builder, $weapons);
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D | sample_binary.py | 64 weapons = builder.EndVector(2) 75 MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons)
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D | monsterdata.json | 9 weapons:[
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D | sample_binary.go | 60 weapons := builder.EndVector(2) 70 sample.MonsterAddWeapons(builder, weapons)
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D | SampleBinary.cs | 45 var weapons = Monster.CreateWeaponsVector(builder, weaps); in Main() 54 Monster.AddWeapons(builder, weapons); in Main()
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D | monster.fbs | 23 weapons:[Weapon];
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 161 weapons:[Weapon]; // Vector of tables. 211 `weapons` field within our `Monster`. It is also the only table referenced by 487 // Use the `createWeapon()` helper function to create the weapons, since we set every field. 500 // Use the `CreateWeapon()` helper function to create the weapons, since we set every field. 571 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); 589 a large pool of hit points with `300`. We can give him a vector of weapons 719 // Place the weapons into a `std::vector`, then convert that into a FlatBuffer `vector`. 723 auto weapons = builder.CreateVector(weapons_vector); 728 // Place the two weapons into an array, and pass it to the `createWeaponsVector()` method to 735 int weapons = Monster.createWeaponsVector(builder, weaps); [all …]
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 2412 械>'[weapons]'; 5318 輒>'[sides of chariot where weapons]'; 5322 輙>'[sides of chariot were weapons]';
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 112 䤞 < a\-kind\-of\-weapons\-held\-by\-the\-officials\-in\-attendance\-in\-old\-times; 917 核武器研製計劃 < nuclear\-weapons\-\(manufacturing\)\-program; 1926 辄 < sides\-of\-chariot\-where\-weapons; 2166 輙 < sides\-of\-chariot\-were\-weapons; 2807 發展核武器 < to\-develop\-nuclear\-weapons; 3926 常規 < conventional\-\(weapons\); 5048 防禦性 < defensive\-\(weapons\); 15869 械 < weapons; 21497 核武器研製計劃 > nuclear\-weapons\-\(manufacturing\)\-program; 21694 發展核武器 > to\-develop\-nuclear\-weapons; [all …]
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/external/brotli/tests/testdata/ |
D | plrabn12.txt | 5316 With mountains, as with weapons, armed; which makes 5458 All courage; down their idle weapons dropt:
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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