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Searched refs:weight0 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp87 Float4 weight0; in transformBlend() local
96 case 2: weight0 = v[BlendWeight].x; in transformBlend()
107 weight1 = Float4(1.0f) - weight0; in transformBlend()
115 dst.x = pos0.x * weight0 + pos1.x * weight1; // FIXME: Vector4f operators in transformBlend()
116 dst.y = pos0.y * weight0 + pos1.y * weight1; in transformBlend()
117 dst.z = pos0.z * weight0 + pos1.z * weight1; in transformBlend()
118 dst.w = pos0.w * weight0 + pos1.w * weight1; in transformBlend()
122 weight2 = Float4(1.0f) - (weight0 + weight1); in transformBlend()
132 dst.x = pos0.x * weight0 + pos1.x * weight1 + pos2.x * weight2; in transformBlend()
133 dst.y = pos0.y * weight0 + pos1.y * weight1 + pos2.y * weight2; in transformBlend()
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/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c839 LLVMValueRef weight0, in lp_build_masklerp2d() argument
846 LLVMValueRef val0 = lp_build_masklerp(bld, weight0, mask00, mask01); in lp_build_masklerp2d()
847 LLVMValueRef val1 = lp_build_masklerp(bld, weight0, mask10, mask11); in lp_build_masklerp2d()