Searched refs:weight0 (Results 1 – 2 of 2) sorted by relevance
87 Float4 weight0; in transformBlend() local96 case 2: weight0 = v[BlendWeight].x; in transformBlend()107 weight1 = Float4(1.0f) - weight0; in transformBlend()115 dst.x = pos0.x * weight0 + pos1.x * weight1; // FIXME: Vector4f operators in transformBlend()116 dst.y = pos0.y * weight0 + pos1.y * weight1; in transformBlend()117 dst.z = pos0.z * weight0 + pos1.z * weight1; in transformBlend()118 dst.w = pos0.w * weight0 + pos1.w * weight1; in transformBlend()122 weight2 = Float4(1.0f) - (weight0 + weight1); in transformBlend()132 dst.x = pos0.x * weight0 + pos1.x * weight1 + pos2.x * weight2; in transformBlend()133 dst.y = pos0.y * weight0 + pos1.y * weight1 + pos2.y * weight2; in transformBlend()[all …]
839 LLVMValueRef weight0, in lp_build_masklerp2d() argument846 LLVMValueRef val0 = lp_build_masklerp(bld, weight0, mask00, mask01); in lp_build_masklerp2d()847 LLVMValueRef val1 = lp_build_masklerp(bld, weight0, mask10, mask11); in lp_build_masklerp2d()