Searched refs:whole_program (Results 1 – 3 of 3) sorted by relevance
434 struct gl_shader_program *whole_program; in standalone_compile_shader() local436 whole_program = rzalloc (NULL, struct gl_shader_program); in standalone_compile_shader()437 assert(whole_program != NULL); in standalone_compile_shader()438 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()439 assert(whole_program->data != NULL); in standalone_compile_shader()440 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()443 whole_program->AttributeBindings = new string_to_uint_map; in standalone_compile_shader()444 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()445 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()448 whole_program->Shaders = in standalone_compile_shader()[all …]
90 struct gl_shader_program *whole_program; in main() local92 whole_program = standalone_compile_shader(&options, argc - optind, &argv[optind]); in main()94 if (!whole_program) in main()97 standalone_compiler_cleanup(whole_program); in main()
2180 defm whole_program : BooleanFFlag<"whole-program">, Group<clang_ignored_gcc_optimization_f_Group>;