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Searched refs:whole_program (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dstandalone.cpp434 struct gl_shader_program *whole_program; in standalone_compile_shader() local
436 whole_program = rzalloc (NULL, struct gl_shader_program); in standalone_compile_shader()
437 assert(whole_program != NULL); in standalone_compile_shader()
438 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
439 assert(whole_program->data != NULL); in standalone_compile_shader()
440 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
443 whole_program->AttributeBindings = new string_to_uint_map; in standalone_compile_shader()
444 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()
445 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()
448 whole_program->Shaders = in standalone_compile_shader()
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Dmain.cpp90 struct gl_shader_program *whole_program; in main() local
92 whole_program = standalone_compile_shader(&options, argc - optind, &argv[optind]); in main()
94 if (!whole_program) in main()
97 standalone_compiler_cleanup(whole_program); in main()
/external/clang/include/clang/Driver/
DOptions.td2180 defm whole_program : BooleanFFlag<"whole-program">, Group<clang_ignored_gcc_optimization_f_Group>;