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Searched refs:window_context_factory (Results 1 – 19 of 19) sorted by relevance

/external/skia/tools/viewer/sk_app/android/
DWindow_android.cpp52 fWindowContext = window_context_factory::NewGLForAndroid(window, in initDisplay()
56 fWindowContext = window_context_factory::NewRasterForAndroid(window, in initDisplay()
61 fWindowContext = window_context_factory::NewVulkanForAndroid(window, in initDisplay()
DWindowContextFactory_android.h20 namespace window_context_factory {
DVulkanWindowContext_android.cpp14 namespace window_context_factory { namespace
DRasterWindowContext_android.cpp96 namespace window_context_factory { namespace
DGLWindowContext_android.cpp156 namespace window_context_factory { namespace
/external/skia/tools/viewer/sk_app/mac/
DGLWindowContext_mac.cpp17 using sk_app::window_context_factory::MacWindowInfo;
97 namespace window_context_factory { namespace
DRasterWindowContext_mac.cpp20 using sk_app::window_context_factory::MacWindowInfo;
124 namespace window_context_factory { namespace
DWindowContextFactory_mac.h19 namespace window_context_factory {
DWindow_mac.cpp252 window_context_factory::MacWindowInfo info; in attach()
/external/skia/tools/viewer/sk_app/unix/
DGLWindowContext_unix.cpp14 using sk_app::window_context_factory::XlibWindowInfo;
133 namespace window_context_factory { namespace
DWindow_unix.cpp338 window_context_factory::XlibWindowInfo winInfo; in attach()
355 fWindowContext = window_context_factory::NewVulkanForXlib(winInfo, in attach()
360 fWindowContext = window_context_factory::NewGLForXlib(winInfo, fRequestedDisplayParams); in attach()
363 fWindowContext = window_context_factory::NewRasterForXlib(winInfo, in attach()
DWindowContextFactory_unix.h21 namespace window_context_factory {
DVulkanWindowContext_unix.cpp20 namespace window_context_factory { namespace
DRasterWindowContext_unix.cpp91 namespace window_context_factory { namespace
/external/skia/tools/viewer/sk_app/win/
DWindowContextFactory_win.h19 namespace window_context_factory {
DWindow_win.cpp350 fWindowContext = window_context_factory::NewGLForWin(fHWnd, fRequestedDisplayParams); in attach()
353 fWindowContext = window_context_factory::NewRasterForWin(fHWnd, in attach()
358 fWindowContext = window_context_factory::NewVulkanForWin(fHWnd, in attach()
DVulkanWindowContext_win.cpp19 namespace window_context_factory { namespace
DGLWindowContext_win.cpp129 namespace window_context_factory { namespace
DRasterWindowContext_win.cpp88 namespace window_context_factory { namespace