Searched refs:worldToTileRow (Results 1 – 1 of 1) sorted by relevance
337 final int startTileY = worldToTileRow(startPoint.y, worldHeight); in executeRay()340 final int endTileY = worldToTileRow(endPoint.y, worldHeight); in executeRay()423 protected final int worldToTileRow(float y, final int height) { in worldToTileRow() method in CollisionSystem