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Searched refs:writeA (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp434 bool writeA = (options & WRITE_ALPHA) == WRITE_ALPHA; in write() local
435 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
443 if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } in write()
456 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
471 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
485 if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } in write()
500 if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } in write()
523 if(writeA) { *Pointer<Float>(element + 12) = c.w; } in write()
527 if(writeA) { *Pointer<Float>(element + 12) = 1.0f; } in write()
549 if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } in write()
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