Searched refs:xPredicate (Results 1 – 2 of 2) sorted by relevance
480 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in program() local487 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()494 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()
430 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03]; in applyShader() local437 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in applyShader()444 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in applyShader()