Searched refs:xRadius (Results 1 – 3 of 3) sorted by relevance
22 + (NSBezierPath *)bezierPathWithRoundedRect:(NSRect)rect xRadius:(CGFloat)xRadius yRadius:(CGFloat)…28 NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:rect xRadius:radius yRadius:radius];
1295 SkScalar xRadius = ellipse.fXRadius; in onPrepareDraws() local1299 SkScalar xRadRecip = SkScalarInvert(xRadius); in onPrepareDraws()1305 SkScalar xMaxOffset = xRadius + SK_ScalarHalf; in onPrepareDraws()1517 SkScalar xRadius = ellipse.fXRadius; in onPrepareDraws() local1523 SkScalar offsetDx = ellipse.fGeoDx / xRadius; in onPrepareDraws()1526 SkScalar innerRatioX = xRadius / ellipse.fInnerXRadius; in onPrepareDraws()2301 SkScalar xRadius = SkScalarAbs(viewMatrix[SkMatrix::kMScaleX] * radii.fX + in make_rrect_op() local2316 bool isCircular = (xRadius == yRadius); in make_rrect_op()2330 if (!isCircular && (SK_ScalarHalf * scaledStroke.fX > xRadius || in make_rrect_op()2341 if (!isStrokeOnly && (SK_ScalarHalf > xRadius || SK_ScalarHalf > yRadius)) { in make_rrect_op()[all …]
202 const int xRadius = width / 2; in fill_in_2D_gaussian_kernel() local207 float xTerm = static_cast<float>(x - xRadius); in fill_in_2D_gaussian_kernel()