Searched refs:xStop (Results 1 – 2 of 2) sorted by relevance
288 GLfloat xStop = 2.0f * _stopWidth - 1.0f; in RenderOffScreenBuffer() local310 glTexCoord2f(_width, 0.0); glVertex2f(xStop, yStop); in RenderOffScreenBuffer()311 glTexCoord2f(_width, _height); glVertex2f(xStop, yStart); in RenderOffScreenBuffer()
291 GLfloat xStop = 2.0f * _stopWidth - 1.0f;306 glTexCoord2f(_width, 0.0); glVertex2f(xStop, yStop);307 glTexCoord2f(_width, _height); glVertex2f(xStop, yStart);