Searched refs:yEnable (Results 1 – 2 of 2) sorted by relevance
472 Int4 yEnable = enable; in program() local488 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()495 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()502 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()507 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
422 Int4 yEnable = enable; in applyShader() local438 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()445 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()452 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()457 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()