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Searched refs:yEnable (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.cpp472 Int4 yEnable = enable; in program() local
488 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()
495 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()
502 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()
507 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
DPixelProgram.cpp422 Int4 yEnable = enable; in applyShader() local
438 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()
445 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()
452 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()
457 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()