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/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render() local
237 float height = (float)(yLast - yFirst + 1); in render()
239 for (int y = yFirst; y <= yLast; y++) in render()
242 float yRatio = (0.5f + (float)(y - yFirst)) / height; in render()