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Searched refs:yQuad (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DPrimitive.hpp43 float4 yQuad; member
DQuadRasterizer.cpp144 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in rasterize()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp350 Float4 yQuad = Float4(0, 0, 1, 1) - Float4(dy); in generate() local
353 *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16) = yQuad; in generate()
DPixelRoutine.cpp117 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in quad()