Searched refs:yQuad (Results 1 – 4 of 4) sorted by relevance
43 float4 yQuad; member
144 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in rasterize()
350 Float4 yQuad = Float4(0, 0, 1, 1) - Float4(dy); in generate() local353 *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16) = yQuad; in generate()
117 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in quad()