Searched refs:yRadius (Results 1 – 3 of 3) sorted by relevance
22 …ierPath *)bezierPathWithRoundedRect:(NSRect)rect xRadius:(CGFloat)xRadius yRadius:(CGFloat)yRadius;28 NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:rect xRadius:radius yRadius:radius];
203 const int yRadius = height / 2; in fill_in_2D_gaussian_kernel() local210 float yTerm = static_cast<float>(y - yRadius); in fill_in_2D_gaussian_kernel()
1296 SkScalar yRadius = ellipse.fYRadius; in onPrepareDraws() local1300 SkScalar yRadRecip = SkScalarInvert(yRadius); in onPrepareDraws()1306 SkScalar yMaxOffset = yRadius + SK_ScalarHalf; in onPrepareDraws()1518 SkScalar yRadius = ellipse.fYRadius; in onPrepareDraws() local1524 SkScalar offsetDy = ellipse.fGeoDy / yRadius; in onPrepareDraws()1527 SkScalar innerRatioY = yRadius / ellipse.fInnerYRadius; in onPrepareDraws()2303 SkScalar yRadius = SkScalarAbs(viewMatrix[SkMatrix::kMSkewX] * radii.fX + in make_rrect_op() local2316 bool isCircular = (xRadius == yRadius); in make_rrect_op()2331 SK_ScalarHalf * scaledStroke.fY > yRadius)) { in make_rrect_op()2341 if (!isStrokeOnly && (SK_ScalarHalf > xRadius || SK_ScalarHalf > yRadius)) { in make_rrect_op()[all …]