Searched refs:ySampler (Results 1 – 3 of 3) sorted by relevance
37 uniform sampler2D ySampler;48 float yChannel = texture2D(ySampler, yPlane).r;
37 uniform sampler2D ySampler;49 float yChannel = texture2D(ySampler, yPlane).r;
90 int ySampler = glGetUniformLocation(program, "ySampler"); in YuvToRgbShaderProgram() local100 glUniform1i(ySampler, 2); in YuvToRgbShaderProgram()