Searched refs:yStep (Results 1 – 5 of 5) sorted by relevance
190 double yStep = ((double) (endY - startY)) / steps; in perform() local199 Events.touchMove(injector, downTime, startX + (int) (xStep * i), startY + (int) (yStep * i)); in perform()
281 const float yStep = 1.0f / (SkTMin(cutSize, clut.gridPoints(dimOrder[1])) - 1); in draw_clut() local289 for (float y = 0.0f; y < 1.0f; y += yStep) { in draw_clut()298 oy + cutSize * (y + yStep)), paint); in draw_clut()
2169 GLint row, yStep; in fallback_copy_texsubimage() local2175 yStep = -1; in fallback_copy_texsubimage()2179 yStep = 1; in fallback_copy_texsubimage()2186 for (row = 0; row < height; row++, srcY += yStep) { in fallback_copy_texsubimage()
2287 png_uint_32 yStep = 1U << PNG_PASS_ROW_SHIFT(pass);2308 output_y += yStep;
2292 png_uint_32 yStep = 1U << PNG_PASS_ROW_SHIFT(pass);2313 output_y += yStep;