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Searched refs:zEnable (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.cpp473 Int4 zEnable = enable; in program() local
489 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()
496 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()
503 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); in program()
508 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); in program()
DPixelProgram.cpp423 Int4 zEnable = enable; in applyShader() local
439 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()
446 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()
453 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); in applyShader()
458 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); in applyShader()