Searched refs:zEnable (Results 1 – 2 of 2) sorted by relevance
473 Int4 zEnable = enable; in program() local489 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()496 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()503 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); in program()508 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); in program()
423 Int4 zEnable = enable; in applyShader() local439 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()446 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()453 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); in applyShader()458 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); in applyShader()