Searched refs:A_TEX0 (Results 1 – 1 of 1) sorted by relevance
61 A_TEX0, enumerator85 glBindAttribLocation(program, A_TEX0, "a_tex0"); in createProgram()182 glEnableVertexAttribArray(A_TEX0); in setupVA()187 glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0); in setupVA()