1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_DEBUG_H 18 #define ANDROID_HWUI_DEBUG_H 19 20 #define DEBUG_LEVEL_HIGH 3 21 #define DEBUG_LEVEL_MODERATE 2 22 #define DEBUG_LEVEL_LOW 1 23 #define DEBUG_LEVEL_NONE 0 24 25 // Turn on to check for OpenGL errors on each frame 26 // Note DEBUG_LEVEL_HIGH for DEBUG_OPENGL is only setable by enabling 27 // HWUI_ENABLE_OPENGL_VALIDATION when building HWUI. Similarly if 28 // HWUI_ENABLE_OPENGL_VALIDATION is set then this is always DEBUG_LEVEL_HIGH 29 #ifndef DEBUG_OPENGL 30 #define DEBUG_OPENGL DEBUG_LEVEL_LOW 31 #endif 32 33 // Turn on to enable initialization information 34 #define DEBUG_INIT 0 35 36 // Turn on to enable memory usage summary on each frame 37 #define DEBUG_MEMORY_USAGE 0 38 39 // Turn on to enable debugging of cache flushes 40 #define DEBUG_CACHE_FLUSH 0 41 42 // Turn on to enable layers debugging when rendered as regions 43 #define DEBUG_LAYERS_AS_REGIONS 0 44 45 // Turn on to enable debugging when the clip is not a rect 46 #define DEBUG_CLIP_REGIONS 0 47 48 // Turn on to display debug info about vertex/fragment shaders 49 #define DEBUG_PROGRAMS 0 50 51 // Turn on to display info about layers 52 #define DEBUG_LAYERS 0 53 54 // Turn on to display info about render buffers 55 #define DEBUG_RENDER_BUFFERS 0 56 57 // Turn on to make stencil operations easier to debug 58 // (writes 255 instead of 1 in the buffer, forces 8 bit stencil) 59 #define DEBUG_STENCIL 0 60 61 // Turn on to display debug info about 9patch objects 62 #define DEBUG_PATCHES 0 63 // Turn on to display vertex and tex coords data about 9patch objects 64 // This flag requires DEBUG_PATCHES to be turned on 65 #define DEBUG_PATCHES_VERTICES 0 66 // Turn on to display vertex and tex coords data used by empty quads 67 // in 9patch objects 68 // This flag requires DEBUG_PATCHES to be turned on 69 #define DEBUG_PATCHES_EMPTY_VERTICES 0 70 71 // Turn on to display debug info about shapes 72 #define DEBUG_PATHS 0 73 74 // Turn on to display debug info about textures 75 #define DEBUG_TEXTURES 0 76 77 // Turn on to display debug info about the layer renderer 78 #define DEBUG_LAYER_RENDERER 0 79 80 // Turn on to enable additional debugging in the font renderers 81 #define DEBUG_FONT_RENDERER 0 82 83 // Turn on to log draw operation batching and deferral information 84 #define DEBUG_DEFER 0 85 86 // Turn on to dump display list state 87 #define DEBUG_DISPLAY_LIST 0 88 89 // Turn on to insert an event marker for each display list op 90 #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 91 92 // Turn on to insert detailed event markers 93 #define DEBUG_DETAILED_EVENTS 0 94 95 // Turn on to highlight drawing batches and merged batches with different colors 96 #define DEBUG_MERGE_BEHAVIOR 0 97 98 // Turn on to enable debugging shadow 99 #define DEBUG_SHADOW 0 100 101 // Turn on to enable debugging vector drawable 102 #define DEBUG_VECTOR_DRAWABLE 0 103 104 #if DEBUG_INIT 105 #define INIT_LOGD(...) ALOGD(__VA_ARGS__) 106 #else 107 #define INIT_LOGD(...) 108 #endif 109 110 #endif // ANDROID_HWUI_DEBUG_H 111