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Searched refs:DISPLAY_ORIENTATION_0 (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/include/input/
DDisplayViewport.h45 displayId(ADISPLAY_ID_NONE), orientation(DISPLAY_ORIENTATION_0), in DisplayViewport()
77 orientation = DISPLAY_ORIENTATION_0; in setNonDisplayViewport()
/frameworks/native/libs/ui/include/ui/
DDisplayInfo.h42 DISPLAY_ORIENTATION_0 = 0, enumerator
/frameworks/native/opengl/tests/lib/
DWindowSurface.cpp47 if (mainDpyInfo.orientation != DISPLAY_ORIENTATION_0 && in WindowSurface()
/frameworks/native/services/inputflinger/tests/
DInputReader_test.cpp1930 DISPLAY_ORIENTATION_0); in TEST_F()
2442 DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_ORIENTATION_0); in TEST_F()
3180 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3209 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3238 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3254 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3305 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3427 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3503 prepareVirtualDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
3600 prepareDisplay(DISPLAY_ORIENTATION_0); in TEST_F()
[all …]
/frameworks/av/cmds/screenrecord/
Dscreenrecord.cpp142 return orientation != DISPLAY_ORIENTATION_0 && in isDeviceRotated()
283 gRotate ? DISPLAY_ORIENTATION_90 : DISPLAY_ORIENTATION_0, in setDisplayProjection()
/frameworks/native/services/inputflinger/
DInputReader.cpp121 if (orientation != DISPLAY_ORIENTATION_0) { in rotateValueUsingRotationMap()
2281 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2284 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2701 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2704 mOrientation = DISPLAY_ORIENTATION_0; in configure()
2973 InputMapper(device), mOrientation(DISPLAY_ORIENTATION_0) { in RotaryEncoderInputMapper()
3020 mOrientation = DISPLAY_ORIENTATION_0; in configure()
3086 mSurfaceOrientation(DISPLAY_ORIENTATION_0) { in TouchInputMapper()
3580 case DISPLAY_ORIENTATION_0: in configureSurface()
3599 mViewport.orientation : DISPLAY_ORIENTATION_0; in configureSurface()
[all …]
/frameworks/base/libs/input/
DPointerController.cpp98 mLocked.displayOrientation = DISPLAY_ORIENTATION_0; in PointerController()