Searched refs:Finished (Results 1 – 5 of 5) sorted by relevance
97 mStagingPlayState = PlayState::Finished; in cancel()103 mStagingPlayState = PlayState::Finished; in reset()115 mStagingPlayState = PlayState::Finished; in end()136 mPlayState = PlayState::Finished; in resolveStagingRequest()140 mPlayState = PlayState::Finished; in resolveStagingRequest()145 mPlayState = PlayState::Finished; in resolveStagingRequest()183 if (mStagingPlayState == PlayState::Finished) { in pushStaging()241 if (mPlayState == PlayState::Finished) { in animate()258 if (finished && mPlayState != PlayState::Finished) { in animate()259 mPlayState = PlayState::Finished; in animate()[all …]
91 bool isFinished() { return mPlayState == PlayState::Finished; } in isFinished()124 Finished, enumerator
69 CHECK_OFFSET(InputMessage::Body::Finished, seq, 0); in TestInputMessageAlignment()70 CHECK_OFFSET(InputMessage::Body::Finished, handled, 4); in TestInputMessageAlignment()
44 echo Finished.
130 struct Finished { struct135 return sizeof(Finished); in size()