Searched refs:GLC_LOGE (Results 1 – 1 of 1) sorted by relevance
58 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) macro215 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); in setDefaultBufferSize()229 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()252 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()277 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()303 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()313 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()413 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()473 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()519 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()[all …]