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Searched refs:GLC_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp58 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) macro
215 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); in setDefaultBufferSize()
229 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
252 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
277 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
303 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
313 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
413 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
473 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
519 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
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