Searched refs:GL_NONE (Results 1 – 16 of 16) sorted by relevance
72 return texture.target() != GL_NONE; in isRenderable()
210 GLenum mTarget = GL_NONE;
87 mTarget = GL_NONE; in deleteTexture()
36 EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget()); in RENDERTHREAD_TEST()
757 glLayer->setRenderTarget(GL_NONE); // Should be rejected in RENDERTHREAD_OPENGL_PIPELINE_TEST()
321 public static final int GL_NONE = 0; field in GLES20
321 public static final int GL_NONE = 0;
373 #define GL_NONE 0 macro
450 drv->glTarget = GL_NONE; in rsdAllocationInitStrided()
375 #define GL_NONE 0 macro
20019 field public static final int GL_NONE = 0; // 0x0
28880 field public static final int GL_NONE = 0; // 0x0
29036 field public static final int GL_NONE = 0; // 0x0
31595 field public static final int GL_NONE = 0; // 0x0