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Searched refs:INPUT_EVENT_INJECTION_PENDING (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()
856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()
1004 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()
1010 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()
1144 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; in findTouchedWindowTargetsLocked()
2722 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { in injectInputEvent()
3852 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), in InjectionState()
DInputDispatcher.h48 INPUT_EVENT_INJECTION_PENDING = -1, enumerator