Searched refs:INPUT_EVENT_INJECTION_PENDING (Results 1 – 2 of 2) sorted by relevance
633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()1004 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()1010 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()1144 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; in findTouchedWindowTargetsLocked()2722 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { in injectInputEvent()3852 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), in InjectionState()
48 INPUT_EVENT_INJECTION_PENDING = -1, enumerator