Searched refs:RENDERMODE_CONTINUOUSLY (Results 1 – 6 of 6) sorted by relevance
70 setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); in MyGLSurfaceView()
187 public final static int RENDERMODE_CONTINUOUSLY = 1; field in GLSurfaceView615 int renderMode = RENDERMODE_CONTINUOUSLY; in onAttachedToWindow()620 if (renderMode != RENDERMODE_CONTINUOUSLY) { in onAttachedToWindow()1257 mRenderMode = RENDERMODE_CONTINUOUSLY; in GLThread()1629 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); in readyToDraw()1633 … if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { in setRenderMode()
21200 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1
30341 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1
30497 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1
33056 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1