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Searched refs:RENDERTHREAD_OPENGL_PIPELINE_TEST (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DOffscreenBufferPoolTests.cpp33 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, construct) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
44 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, constructWideColorGamut) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
57 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, getTextureCoordinates) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
67 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, dirty) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
81 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClear) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
104 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClearWideColorGamut) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
145 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resize) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
180 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resizeWideColorGamut) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
217 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, putAndDestroy) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
227 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, clear) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DFrameBuilderTests.cpp112 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, simple) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
146 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, simpleStroke) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
175 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, arcStrokeClip) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
203 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, simpleRejection) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
219 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, simpleBatching) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
257 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, deferRenderNode_translateClip) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
283 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, deferRenderNodeScene) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
375 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, empty_noFbo0) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
393 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, empty_withFbo0) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
419 RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, avoidOverdraw_rects) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
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DBakedOpRendererTests.cpp27 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpRenderer, startRepaintLayer_clear) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
92 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpRenderer, firstDrawBlend_clear) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
100 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpRenderer, firstDrawBlend_srcover) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DBakedOpDispatcherTests.cpp83 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, pathTexture_positionOvalArc) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
116 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, onLayerOp_bufferless) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
134 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, offsetFlags) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
160 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, renderTextWithShadow) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
235 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, layerUpdateProperties) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
276 RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, pathTextureSnapping) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DLeakCheckTests.cpp32 RENDERTHREAD_OPENGL_PIPELINE_TEST(LeakCheck, saveLayer_overdrawRejection) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
52 RENDERTHREAD_OPENGL_PIPELINE_TEST(LeakCheck, saveLayerUnclipped_simple) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DMeshStateTests.cpp27 RENDERTHREAD_OPENGL_PIPELINE_TEST(MeshState, genOrUpdate) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DGradientCacheTests.cpp26 RENDERTHREAD_OPENGL_PIPELINE_TEST(GradientCache, addRemove) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DTextureCacheTests.cpp26 RENDERTHREAD_OPENGL_PIPELINE_TEST(TextureCache, clear) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DTextDropShadowCacheTests.cpp29 RENDERTHREAD_OPENGL_PIPELINE_TEST(TextDropShadowCache, addRemove) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DFontRendererTests.cpp31 RENDERTHREAD_OPENGL_PIPELINE_TEST(FontRenderer, renderDropShadow) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DGlopBuilderTests.cpp119 RENDERTHREAD_OPENGL_PIPELINE_TEST(GlopBuilder, rectSnapTest) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
DRecordingCanvasTests.cpp331 RENDERTHREAD_OPENGL_PIPELINE_TEST(RecordingCanvas, textureLayer) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() function
/frameworks/base/libs/hwui/tests/common/
DTestUtils.h98 #define RENDERTHREAD_OPENGL_PIPELINE_TEST(test_case_name, test_name) \ macro