Searched refs:RESET_ANIMATION (Results 1 – 1 of 1) sorted by relevance
1230 private static final int RESET_ANIMATION = 3; field in AnimatedVectorDrawable.VectorDrawableAnimatorRT1562 } else if (pendingAnimationAction == RESET_ANIMATION) { in handlePendingAction()1635 addPendingAction(RESET_ANIMATION); in reset()1784 } else if (pendingAction == RESET_ANIMATION) { in transferPendingActions()