Searched refs:Replayer (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/cmds/surfacereplayer/replayer/ |
D | Replayer.cpp | 51 std::atomic_bool Replayer::sReplayingManually(false); 53 Replayer::Replayer(const std::string& filename, bool replayManually, int numThreads, bool wait, in Replayer() function in Replayer 85 Replayer::Replayer(const Trace& t, bool replayManually, int numThreads, bool wait, nsecs_t stopHere) in Replayer() function in Replayer 103 status_t Replayer::replay() { in replay() 104 signal(SIGINT, Replayer::stopAutoReplayHandler); //for manual control in replay() 161 status_t Replayer::initReplay() { in initReplay() 174 void Replayer::stopAutoReplayHandler(int /*signal*/) { in stopAutoReplayHandler() 198 void Replayer::waitForConsoleCommmand() { in waitForConsoleCommmand() 275 status_t Replayer::dispatchEvent(int index) { in dispatchEvent() 283 std::thread(&Replayer::doTransaction, this, increment.transaction(), event).detach(); in dispatchEvent() [all …]
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D | README.md | 89 `#include <replayer/Replayer.h>` 93 `Replayer(std::string& filename, bool replayManually, int numThreads, bool wait, nsecs_t stopHere)` 94 `Replayer(Trace& trace, ... ditto ...)` 100 - wait - **False**: Replayer ignores waits in between increments 110 After initializing the Replayer call 129 The Replayer is composed of 5 components. 132 - The Replayer object (Replayer.cpp) 133 - The synchronization mechanism to signal threads within the Replayer (Event.cpp) 182 ###Replayer 260 The main exectuable reads in the command line arguments. Creates the Replayer using those [all …]
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D | Replayer.h | 53 class Replayer { 55 Replayer(const std::string& filename, bool replayManually = false, 57 Replayer(const Trace& trace, bool replayManually = false, int numThreads = DEFAULT_THREADS,
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D | Android.bp | 7 "Replayer.cpp",
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D | Main.cpp | 105 android::Replayer r(filename, pauseBeginning, numThreads, wait, stopHere); in main()
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