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Searched refs:Replayer (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/cmds/surfacereplayer/replayer/
DReplayer.cpp51 std::atomic_bool Replayer::sReplayingManually(false);
53 Replayer::Replayer(const std::string& filename, bool replayManually, int numThreads, bool wait, in Replayer() function in Replayer
85 Replayer::Replayer(const Trace& t, bool replayManually, int numThreads, bool wait, nsecs_t stopHere) in Replayer() function in Replayer
103 status_t Replayer::replay() { in replay()
104 signal(SIGINT, Replayer::stopAutoReplayHandler); //for manual control in replay()
161 status_t Replayer::initReplay() { in initReplay()
174 void Replayer::stopAutoReplayHandler(int /*signal*/) { in stopAutoReplayHandler()
198 void Replayer::waitForConsoleCommmand() { in waitForConsoleCommmand()
275 status_t Replayer::dispatchEvent(int index) { in dispatchEvent()
283 std::thread(&Replayer::doTransaction, this, increment.transaction(), event).detach(); in dispatchEvent()
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DREADME.md89 `#include <replayer/Replayer.h>`
93 `Replayer(std::string& filename, bool replayManually, int numThreads, bool wait, nsecs_t stopHere)`
94 `Replayer(Trace& trace, ... ditto ...)`
100 - wait - **False**: Replayer ignores waits in between increments
110 After initializing the Replayer call
129 The Replayer is composed of 5 components.
132 - The Replayer object (Replayer.cpp)
133 - The synchronization mechanism to signal threads within the Replayer (Event.cpp)
182 ###Replayer
260 The main exectuable reads in the command line arguments. Creates the Replayer using those
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DReplayer.h53 class Replayer {
55 Replayer(const std::string& filename, bool replayManually = false,
57 Replayer(const Trace& trace, bool replayManually = false, int numThreads = DEFAULT_THREADS,
DAndroid.bp7 "Replayer.cpp",
DMain.cpp105 android::Replayer r(filename, pauseBeginning, numThreads, wait, stopHere); in main()