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Searched refs:SL_IID_EFFECTSEND (Results 1 – 6 of 6) sorted by relevance

/frameworks/wilhelm/
DlibOpenSLES.map.txt24 SL_IID_EFFECTSEND; # var
/frameworks/wilhelm/tests/examples/
DslesTestSendToPresetReverb.cpp166 iidArray[1] = SL_IID_EFFECTSEND; in TestSendToPresetReverb()
220 result = (*player)->GetInterface(player, SL_IID_EFFECTSEND, (void*)&effectSendItf); in TestSendToPresetReverb()
/frameworks/wilhelm/src/
Dsl_iid.cpp40 const SLInterfaceID SL_IID_EFFECTSEND = &SL_IID_array[MPH_EFFECTSEND]; variable
/frameworks/wilhelm/tests/sandbox/
Dplaybq.cpp418 SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND}; in main()
437 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend); in main()
Dreverb.c420 player_ids[count++] = SL_IID_EFFECTSEND; in main()
440 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend); in main()
/frameworks/wilhelm/include/SLES/
DOpenSLES.h1621 extern SL_API const SLInterfaceID SL_IID_EFFECTSEND;