Searched refs:SL_OBJECT_STATE_SUSPENDED (Results 1 – 2 of 2) sorted by relevance
193 SL_OBJECT_STATE_SUSPENDED; in HandleResume()202 state = SL_OBJECT_STATE_SUSPENDED; in HandleResume()237 if (SL_OBJECT_STATE_SUSPENDED != state) { in IObject_Resume()257 thiz->mState = SL_OBJECT_STATE_SUSPENDED; in IObject_Resume()269 SL_OBJECT_STATE_SUSPENDED; in IObject_Resume()307 state = SL_OBJECT_STATE_SUSPENDED; in IObject_GetState()311 case SL_OBJECT_STATE_SUSPENDED: in IObject_GetState()
221 #define SL_OBJECT_STATE_SUSPENDED ((SLuint32) 0x00000003) macro