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Searched refs:Signal (Results 1 – 10 of 10) sorted by relevance

/frameworks/rs/
DrsSignal.cpp23 Signal::Signal() { in Signal() function in android::renderscript::Signal
27 Signal::~Signal() { in ~Signal()
32 bool Signal::init() { in init()
49 void Signal::set() { in set()
69 void Signal::wait() { in wait()
DrsSignal.h26 class Signal {
28 Signal();
29 ~Signal();
/frameworks/base/libs/hwui/thread/
DSignal.h27 class Signal {
29 …explicit Signal(Condition::WakeUpType type = Condition::WAKE_UP_ALL) : mType(type), mSignaled(fals… in mType()
30 ~Signal() { } in ~Signal()
DTaskManager.h97 mutable Signal mSignal;
/frameworks/rs/cpu_ref/
DrsCpuCore.h235 Signal mCompleteSignal;
236 Signal *mLaunchSignals;
DrsCpuCore.cpp255 mWorkers.mLaunchSignals = new Signal[mWorkers.mCount]; in init()
/frameworks/native/libs/vr/libvrflinger/
Dvsync_service.cpp107 (*first)->Signal(); in UpdateClients()
208 void VSyncChannel::Signal() { in Signal() function in android::dvr::VSyncChannel
Dvsync_service.h43 void Signal();
/frameworks/native/libs/vr/libpdx_uds/
Dipc_helper_tests.cpp130 TEST_F(SendTest, Signal) { in TEST_F() argument
184 TEST_F(RecvTest, Signal) { in TEST_F() argument
/frameworks/native/cmds/surfacereplayer/replayer/
DREADME.md237 main thread will **Signal** it to complete. The worker thread changes itself to the **Running**