Searched refs:SpriteController (Results 1 – 6 of 6) sorted by relevance
41 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : in SpriteController() function in android::SpriteController49 SpriteController::~SpriteController() { in ~SpriteController()58 sp<Sprite> SpriteController::createSprite() { in createSprite()62 void SpriteController::openTransaction() { in openTransaction()68 void SpriteController::closeTransaction() { in closeTransaction()81 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked()93 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { in disposeSurfaceLocked()101 void SpriteController::handleMessage(const Message& message) { in handleMessage()112 void SpriteController::doUpdateSprites() { in doUpdateSprites()350 void SpriteController::doDisposeSurfaces() { in doDisposeSurfaces()[all …]
141 class SpriteController : public MessageHandler {143 virtual ~SpriteController();146 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);220 explicit SpriteImpl(const sp<SpriteController> controller);247 sp<SpriteController> mController;
91 const sp<Looper>& looper, const sp<SpriteController>& spriteController);145 sp<SpriteController> mSpriteController;
20 "SpriteController.cpp",
80 const sp<Looper>& looper, const sp<SpriteController>& spriteController) : in PointerController()
297 sp<SpriteController> spriteController;565 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()