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Searched refs:TEXTURE (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dcontext.h490 TEXTURE = 0x08, enumerator
Dmatrix.cpp153 if (dirty & transform_state_t::TEXTURE) { in ogles_validate_transform_impl()
500 case GL_TEXTURE: dirty |= TEXTURE | MVP; break; in invalidate()
Darray.cpp1125 want |= transform_state_t::TEXTURE; in validate_arrays()